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Our game presents flexible activity requirements while rewarding participation. Players earn activity points by meeting activity requirements with their muses. Missions are special, time-limited prompts that advance storylines and create opportunities for muns to collaborate with new partners. Completion of these writing challenges also reward players mission points.

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Activity Points

As noted in our rules, steady activity keeps our game thriving. We also understand that life gets busy, so our game’s requirements are kept simple: each muse should complete at least 3 social media interactions on AlterEgo (Tumblr Community) and reply to 1 paragraph-style thread on the Tumblr Dashboard within a week.

For muns with multiple muses, activity should be balanced across all, rather than concentrated in one. To help with manageability, muns may “rest” a muse for a week. During that time, that resting muse will not earn activity points, but the mun can focus on others without penalty. However, if a muse goes two consecutive weeks without meeting activity requirements, it may be subject to removal to keep the game running smoothly.

Each active muse earns its mun one (1) activity point. Points can be spent to “purchase” subplot slots if that subplot has hit participant cap, spotlight a muse in a storyline, or adjust a muse’s stat spread — an important factor in dice rolls during TTRPG events.

Some subplots in the plot shop may be time-sensitive or limited in number, even if you’ve purchased a slot. The admin team does not reserve plots, so it’s the player’s responsibility to reach out when they wish to spend activity points. This ensures everyone has equal opportunity to engage with storylines at their own discretion.

Players may hold up to twenty (20) activity points, but cannot earn beyond this cap. To make the most of your progress, we strongly encourage using these points before reaching the limit.

Mission Points

Missions are special writing prompts held every two months. Any muse — hero or civilian — can take part. Players are encouraged to contribute what they can within the timeframe, keeping participation manageable. To foster a vibrant community, missions are also a chance to collaborate with writers you haven’t partnered with before, helping new connections and storylines flourish. They are the only way to earn Mission Points, which can be used to rank up your character or apply modifiers that improve their odds in dice rolls.

Ranking Up

Muses may rank up from their starting F.B.A.I. Assessment Rank by completing mission threads.

Adjusting a muse’s rank requires mission points, and the cost increases with each level.

Not having enough mission points by a certain time period in the game may result in a muse’s rank demotion.

Missions are designated by the Crisis Level as explored in F.B.A.I. Hero and Crisis Assessments. Each mission listing will include a title, a brief description, the deadline, the participant limit, and whether it involves TTRPG elements requiring dice rolls.

Once a player commits to a mission, they are expected to complete it or notify the admin team if they cannot finish within the timeframe. If a player steps back, a pinch hitter may take over and earn the full mission points. Should the original player collaborate with the pinch hitter to close out the thread, they may still earn partial points based on their contribution.

However, if a player fails to inform the admin team in time, they will not receive mission points, and their muse may face a mission failure, which may affect their stat spread or F.B.A.I. Ranking. Because mission slots are limited and first-come, first-serve, open communication is essential — ensuring muses continue to grow while keeping commitments realistic and shared fairly among the community.

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For Missions at max capacity, players may use activity points in the plot shop to add their muse(s) to the roster.

The cost per crisis level is as follows: